Handouts & Images

We have a few designers in the group, so each game accumulates custom handouts, maps, and play aids. Here are some that we have used.

Star Wars: Edge of the Empire

Game Aids

Talent Trees
Use these instead of photocopying the trees from the book.
Talent Tree Page (updated regularly)

Deck Plans
The Lazy Bantha is a Correllian YT-2400 that Dr. Dev won in a game of Sabaac. He thought it was quite a catch until he tried starting it up. Only then did he learn that this very pretty and polished ship came with a long list of issues. Despite the fact that this hunk of bolts can barely stay in the sky, it is the ship that the party calls home.
The Lazy Bantha Deck Plans (pdf)

Combat Handouts
Summaries of maneuvers and advantage/threat effects. Page 1 can be folded in half to make a stand-up for the table or printed double-sided and cut in half. Pages 2 and 3 make a single, double-sided page.
Combat Handouts (pdf)

Setting Creation

Use these with our Session 0 setting creation rules.
Setting Creation Sheets (pdf)
You can also take a look at the setting we created with this system.

Warhammer Fantasy Roleplay, 3rd Edition

Game Aids

Rule Stand-ups
These are meant to be folded in thirds and sit on the table. They are rule summaries for new players for both interpreting the dice as well as what to do during combat.
Dice Results Stand-up | Combat Stand-up (pdf)

Player Traits
One of our house-rules was to have every character come up with 3 distinctive qualities, as well as define their greatest fear, ambition, hatred, and desire. They were used to modify rolls – for good and ill – as well as to aid the GM in creating stories that connected with the characters.
Player Traits Handout (pdf)


Underworld Rising
For this game we used a modified map of Übersreik. It was originally from the Edge of Night adventure, with some locations moved and districts defined.
Übersreik Map (pdf)

Buried but not Forgotten
In this campaign, we had a few maps we used. The first was a map of the town of Bökenhof, which served as the central “base” for the characters. The second was of the local area around the town. The map was initially empty with some locations inaccurately marked. As the players explored the area, the map would reveal the truth. We’ve included the area the last version of it. The colored in paths mark the journey of the players. The third is details of the goblin camp they discover in the early episodes (as written by the goblins).
Original Area Map | Explored Area Map | Bökenhof Town Map | Goblin Camp (jpg)