These are meant to be folded in thirds and sit on the table. They are rule summaries for new players for both interpreting the dice as well as what to do during combat.
Dice Results Stand-up | Combat Stand-up (pdf)
One of our house-rules was to have every character come up with 3 distinctive qualities, as well as define their greatest fear, ambition, hatred, and desire. They were used to modify rolls – for good and ill – as well as to aid the GM in creating stories that connected with the characters.
Player Traits Handout (pdf)